Troll Land
This was a small engagement where Marignon reclaimed Troll Land against only 1 PD. I'm not going to show the formation, but it was interesting because Marignon's cavalry was set to guard his bishop who banished us. Maybe he's feeling paranoid after my Knights took out several of his commanders in our big battle several turns ago?
Zenthra
Marignon easily defeated our 6 PD with a modest size force of cavalry.
However, Marignon had a bit of bad luck because that province was attacked by a large number of Knights.
Glen of Wisdom
Marignon's attack our 1 PD with a squad of crossbow men. They launch two volleys of bolts at two of our charging barbarians -- killing one quickly. However, the remaining barbarian dodged the volleys and reached the lone commander, striking him down with his maul right before he goes down under a cloud of crossbow bolts. Without a commander Marignon's forces run off the battlefield and we win the battle.
That barbarian is clearly a badass. We're going to turn him into a zombie and pin a medal on him.
Ecnaphale
I admire Marignon's fighting spirit, and it's difficult to fight two opponents, but I think he would have been more successful if he had brought some of his mages and and did not split his forces and attack me at the same time as Phae. If he had focused on just Phae, I think he would have had enough to defeat him -- he just needed a bit more firepower. Now he's truly screwed because he doesn't have much of an army left.
Hamane
Eriu attacked Man's last province.
Eriu didn't take very many losses. I did get to see his army in more detail, and from what I saw it doesn't look too scary -- although this is probably just a raiding party.
The main unit was a Sidhe with 20 defense. I don't think I'd have too much trouble against them, but the whole sneaking thing might be annoying, although with my forts I can't be an ideal target for those shenanigans.
Since that was Man's last province he's been eliminated from the game.
Ulm rained down evoations on TC and smashed his army, only taking light casualties. I don't understand where TC's mages are. Maybe they were defeated earlier? TC did bring his pretender here that we can check out.
The fun doesn't stop there because R'leyh also attacked TC's capitol and now gets to fight Ulm's force:
I'm not going to show it by we ferreted out a Scout from Bandar Log in Ermor.
We did reclaim our territory in Nifel this turn, but there is no battle report because there was no PD. I know it's easy to overlook PD, but it's important that there is at least 1 point. Not only can you sometimes get lucky (see what happened above to Marignon), but it also gives valuable intelligence about what your enemy is up to.
Anyway, Bandar log responded to my diplomatic effort and he said he feels obligated to attack me. I think that's a ridiculous reason to fight someone, but if he wants to tangle I'm cool with it. However, there's no-way I'm moving my force to Copper Canyon's because I think he's going to move there with his mage core and try to destroy my force. Instead, I'm going to raid him and send a squad to attack Deep Forest. It will only have 65 chaff units, but the defense is quite weak with 1 PD.
I also move my large force to Three Pine Grove so I can be in position to either arrack Bright Woods or Peacehaven.
To my North I'm continuing form a new army in Silverham. This next turn it will have 13 Knights, 19 Lictors, and 184 chaff. I'm reinforcing Panuonia as well with about 60ish units and includes 4 knights and Grave Giggler. Shade Forest will be relatively undefended -- I hope Eriu doesn't attack me because there is an exposed temple here and I'm building a fortress, but I can't defend everywhere and I need to claim some of Marignon's lands.
Here were our events:
That's right next to one of my Dusk Elders, Wormlove, in Shadowland. After he searches this turn, I'm going to have him go to Land Pristine and search.
On the infrastructure side we do the following:
Build a Palisades in Forbiggen Fields and upgrade a Palisade to a fortress in The Caverns. I use the remaining gold to upgrade some of my PD to 6.
On the recruitment front I summon a Dusk Elder. I might need him in case I lose Wormlove as part of my national event chain, and I need the diversity. Soon, I'll be using all my death gems to build Arch Bishops.
I also recruit a Woodhenge Druid in Shade Forest.
I can only recruit one every two turns. Ugh.
Finally, I give Grave Giggler a Blacksteel Kite Shield.
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