Let's see how our battles went this turn:
Deep Forest
Bandar Log caught our raiding force with the bulk of his army and smushed us under the feet of his elephants. I was a little worried Bandar Log would catch my raiding force, but my force was expendable chaff and easily replaced.
Delca
Our raiding force in Delca had considerably more success only losing 6 soulless against minimal PD. We've used up the last of our soulless in this raiding force, and I thought I would never utter these words but I think I need more soulless in this army. I still think they suck buy they do soak up hits, which is handy.
Cloudcap Spires
We stomped on Bandar Log's defensive force, but it was mostly PD (20 worth) and a small squad of conventional forces led by a Guru. They didn't have a chance and our losses were fairly light.
It was good to see our force in action because the Lictors were set to attack immediately, and most of the rest of my forces were set to fire. This meant the Lictors, who are fairly fast at 15 movement with unholy power and swiftness, charged in front of our main host.
If this was a stronger defensive force they would be heavily exposed so I'll make sure to adjust the formation so this doesn't happen again.
Oh oh. There was a special battle in Karene, which means assassination.
Berthold, a priest, got jumped by a ghost who drained his life away. It's unfortunate, but I can't assign bodyguards to all my priests. Occupational hazard.
Phaeacia (I hate spelling that word) attacks Marignon in his capital:
I was surprised how well Phaeacia's army did here. His force had been whittled down over the past several turns, but he still only took light losses against quite a bit of PD, which includes crossbow men. Phaeacia did cast air shield on some of his back units and a few volleys were directed in the rear of his formation, so this might have mitigated some of his damage.
This is good news for me since it now means that Marignon is bottled up and likely won't attack me. I do hope Eriu tries to attack Marignon's capitol as well.
Let's check out our events:
Our site searchers also uncovered the following site:
We attacked the following provinces this turn:
Idenhorm:
I'll have 28 Lictors, 24 Knights, and 355 chaff. I'm expecting the Spring Hawks to hit my back lines, so I'm putting a lot of my sacreds right on top of my commanders to protect them and to use their magic weapons to mitigate ethereal.
This might be a little risky but I desperately need independent mages.
For our construction we upgrade our Palisade in Panuonia to a Fortress
Terrace Peaks:
I'm going to continue my raiding against Bandar Log and strike Terrace Peaks
Cloudcap Spires:
Storming fortresses is always tricky -- especially for MA Ermor, where I can risk losing a large number of my undead if I'm not careful due to the battlefield timer.
I'm going to use the minimum force I think I'm going to need, which is 54 Lictors and 124 chaff. He can't have too much in this fortress based on my scout reports and how quickly we tore down the walls. I'm specifically not using any of my Knights. This is a bit risky, but if disaster does strike I'll still have a considerable army and the Lictors are not mindless and will run away so I'll at least have an army left.
The formation will have chaff in the back defending my commanders, and about 80 up front to absorb whatever Bandar has. I'd like to show a screen-shot but it's hard to show the formation since I have so many squads and it's hard to differentiate them from the the sieging only units.
We summon another a Dusk Elder. I don't want to have to summon them, but I need more magical paths badly. Also, we recruit two more priests. I have a lot of fortresses I need to fill with ghouls.
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