No major surprises. Like usual, let's review our battle in Plothai:
Plothai:
Our chaff advanced slowly against the Wolf tribe soldiers and fired multiple volley of javelins, killing several of them. My Knights tried to charge forward but they were blocked by our own troops for a few turns before they broke through and caused their usual mayhem. We took a few losses, but considering we had nearly a 10:1 kill to death ratio, I'm going to consider this a success.
For our attacks this turn we're sending 4 Knights and 44 chaff to seize Whiteport to our East.
In our West we're sending 2 Knights and 34 chaff to seize the Kingdom of Dara.
Both provinces are farmland, so they should have high income, which would be great for me. Those fortresses are not going to build themselves.
However, I'm a little worried I could bump into someone trying to seize Whiteport, but I don't feel like I should wait to scout, so we're going to take our chances. Our force is relatively strong so it's a calculated gamble, although Heavy Cavalry is always scary.
For our other moves this turn we build a Palisades in Morn and search Forbidden fields. On the recruitment/summoning front, we recruit another priest and summon a Spectator.
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